

As you might notice, a few people took interest in this post almost immediately.There's an extensive list of command line arguments that could use some testing/explanation here: Some of them are listed in the ReadMe for the game and most of them have to do with multiplayer, but it would still be nice to know details. It's amazing to see that the game supported such functions back in 1999. In order, they remove the intros for quicker startup, sortbyz solves transparency issue for newer graphic drivers, 32bit is obvious and necessary on modern systems, triplebuffer and antialias help with certain objects flashing and screen tearing. I highly recommend using the following command line arguments: -nointro -sortbyz -32bit -triplebuffer -antialias. If you want to run it in a scaled/stretched window, then you'll need the usual wrapper help in either DXWND ( ) or dgVooDoo ( ). Running it in a window is slightly more problematic, but not impossible there is a -windowed command line argument, but that forces it to a non-resizable 640x480 window, so it's really tiny.
My time at portia multiplayer mods full#
Q: How do I run the game on modern systems?Ī: Well if you don't mind the full screen 640x480 experience then the game runs fine as far as I know, no tweaks are really necessary.


Q: What version of the game is available?Ī: Both digital releases of the game are patched to the latest version of 1.05b and include the additional, official quest pack Journey in Uma. I personally recommend the GoG version, as I had some trouble with the Steam one. In 2014 it was also ported to iOS and Android, but I can't find it on the Play store so maybe that's gone now.Ī: Well, as always, there's the good old physical copy, but luckily the 2014 mobile port was done by a French Publisher (Anuman Interactive) who then put the original on both Steam ( ) and GoG ( ).
My time at portia multiplayer mods Pc#
The game was released on PC and ported to PSX (where most people seem to have played it surprisingly). Released in 1999 by the French developer Delphine Studios (most notably known for. In any case, here goes!Ī: Darkstone: Evil reigns is sometimes referred to as the first 3D action RPG or the first 3D Diablo clone (NOX wasn't 3D). I'm not a modder of any kind myself, but I have been involved in a few projects (Diablo: The Hell 1 & 2, the Spells of Gold mod, a variety of My Time at Portia mods), primarily as a tester, finding bugs, giving feedback and even doing some community management. Why the Workshop? Well, this would be the second time I do something like this and it was quite successful (maybe not wildly popular, but successful) last time I did this with the Spells of Gold thread, so I'm hoping I can do it once again with this game. I've seen it mentioned in passing on here several times as an obscure game and I figured I try and promote some interest in it. I've recently started playing Darkstone (technically for the second time, but only now "properly") and I'm quite enjoying it.
